In addition to the traditional areas of research in computer science, students are encouraged to choose applications from other research areas in science, engineering, and business. Students may also look at the specialised areas of staff members to identify a research area.
Computer Vision; Computer Graphics; Music, Speech and Language Processing; Games and Virtual Environments; Augmented Reality; Medical Imaging; Image Processing; Image and Video Coding; 3D Human Motion Capture, Analysis and Animation; Perception, Neuroscience, Brain Informatics; Multimedia Analytics; Multimedia Information Retrieval; Multimedia Sensing and Wearable Computing; Social Media and Mobile Media.
Distributed Algorithms and Systems; Cloud Computing; Mobile Computing; Information Security; Internetworking; Internet of Things (IoT); Wireless Networks; WDM Optical Networks.
Bioinformatics; Data and Internet Security; Equilibrium Algorithms; Scheduling; Applied Cryptography.
Data Science Techniques; Big Data Analytics; Database; AI Search; Optimization; Machine Learning; Text Mining; Information Retrieval; Semantic Object Modeling; (Web) Data Mining and Warehousing; Mobile/Multimedia Data Indexing and Caching; XML and Interoperability; Workflow and Web Services.
Embedded System; Parallel Architecture; Real-time Systems; Software Engineering; E-commerce; E-learning; Innovative Technology for Education.
Multiobjective Evolutionary Computation; Swarm Intelligence; Synergy between Machine Learning, Traditional Optimization and Evolutionary Computation; Multi-agent Evolutionary Optimization.
Last Updated : 07 APR 2016